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The studio behind Ghost of Yotei has revealed the game has been designed with a similar time commitment to Ghost of Tsushima.
Sucker Punch has confirmed that Ghost of Yotei will match Ghost of Tsushima in size and scope, offering a similarly rich experience for fans.
Ghost of Yotei is set to be just as fleshed out and lengthy as predecessor Ghost of Tsushima was, according to Sucker Punch – and that's great news for all you platinum trophy chasers.
Friends and family share memories and stories about the Kentucky-based trainer who passed away at the age of 73 July 15 after ...
Ghost of Tsushima' gave us Assassin’s Creed in Japan, years before the franchise would catch up and actually give the fans what they wanted.
A reader seeks help dealing with out-of-control crepe myrtle growth. Plus, Grumpy’s gripe of the week.
Sucker Punch revealed that they would love to 'work on more Infamous' games, including rereleasing the original trilogy.
Ghost of Yotei introduces the greatest Samurai technique of all time – just shooting a guy – but the developers have warned ...
Ghost of Yotei is heading our way this October, but why did the developers decide to scrap Jin Sakai? Devs explain!
Sucker Punch's Nate Fox is all for revisiting the world of Infamous, but there's a reason why he can't anytime soon.
Five specially-selected samurai movies will play at Alamo Drafthouse locations ahead of Ghost of Yotei's launch.
The stance system from Ghost of Tsushima has been replaced in Ghost of Yotei with more weapon options, Sucker Punch has ...