Mozilla, the creators of the Firefox web browser, is a major advocate for the web platform and is fostering significant efforts to make sure that virtual reality is a ‘first-class citizen’ of the ...
VR won’t be confined to apps. Oculus just announced the ReactVR javascript framework for building WebVR experiences that can run on the forthcoming Oculus VR web browser codenamed “Carmel”. The Carmel ...
WebVR is not a new thing — people have been talking about using WebGL to render interactive 3D graphics in the browser for over half a decade, in various different implementations. What is new, ...
Many in the industry believe the next frontier for VR is web-based experiences that can be visited and absorbed across platforms. There are still quite a lot of unknowns when it comes to WebVR, but ...
Google rolled out WebVR to Chrome for Daydream-ready phones earlier this year, but it is now available for Google Cardboard too. WebVR is browser agnostic, so VR content creators can simply share what ...
Mobile virtual reality is without a doubt the easiest entry point for most consumers to jump into VR experiences. It’s considerably cheaper than high-end options like the PlayStation VR, HTC Vive, and ...
Virtual reality continues to make headway, showing up on more systems and providing an ever-increasing number of experiences. Companies keep working to bring VR into more of our computing environments ...
Firefox has joined Chrome and Microsoft's Edge in supporting WebVR, a concept first dreamed up by developers at Mozilla who wanted to bring virtual reality to the web. WebVR support has arrived in ...
Last month I covered what an eventful year 2017 was for the WebVR industry and also dug deeper in distinguishing between the two types of WebVR browsers, namely “WebVR-ready” versus “VR-first” ...
Once commonly thought of as just a gaming tool or a means for entertainment, virtual reality platforms are now ushering in a completely new age of business. A recent PwC report predicts that worldwide ...