I have a simple problem: I have 5 million 2D circles with different positions/radii that I need to render using OpenGL. Being an OpenGL novice, I discretized a unit circle, stored the vertex positions ...
I got a crazy question for all...I'm putting together a polygon subdivision routine, and I'm breaking down a simple box to start. Setting up my engine/framework, I just used a couple quads to set up a ...
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