One of the hardest aspects of game design to define is good level design. There is no set formula for organizing a layout, sculpting interrelated structures and objects in an environment, using ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
There are many jobs in this world. Some are so bizarre you probably don’t know they exist; some you might have had no idea people actually make a living at. In an effort to highlight some of these ...
The developers of Phantom Blade Zero claim they're trying to channel "pre-Elden Ring" FromSoftware level designs for the game, even if they're adamant it's not a Soulslike. If you're a fan of classic ...
An avid gamer with over 30 years of experience, there aren't many consoles that Dan hasn't owned at some point in his life. He's also part Italian, which means he's almost certainly related to Super ...