Microsoft has announced DirectX Raytracing 1.2 at the GDC conference with claims of "game changing" performance benefits. But the newly revised API looks an awful lot like it has incorporated some key ...
Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
Microsoft has released Agility SDK 1.616, which includes support for Opacity Micromaps (OMM), a new feature in DirectX Raytracing that boosts performance. Back in March at the Game Developers ...
TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
Ray tracing has become a new trend in PC gaming and other graphics-related tasks. Its demand for PCs is quite high, even for those with high-end graphics cards. For this reason, Microsoft has promised ...
Ever since Nvidia launched its RTX GPUs, the company has been banging the drum on ray tracing as a major, must-have feature that will eventually transform the entire gaming industry. Unfortunately, ...
Microsoft has published some details on its upcoming DirectX 12_2 feature level and which companies will be supporting these new capabilities in upcoming GPUs. If you're wondering how DirectX 12_2 and ...
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