Loot boxes in video games and mobile games have become less of a flashpoint for controversy, but a few years ago they were a major target of ire for both gamers and regulators. The wheels of justice ...
Loot boxes in gaming are virtual containers that can be earned by completing in-game objectives or purchasing them with real money or game currencies. The contents of loot boxes range from title to ...
Games which feature loot boxes will soon be given an age rating of 16 across Europe, including in the UK, under a host of changes by the European video game ratings organisation. The Pan-European Game ...
As the father of an avid video game player, I’ve long been fascinated by the economics of the virtual world he inhabits. Perhaps the biggest development in recent years has been the trend of companies ...
Video games used to be one-time purchases. Today, games act more as a service, with companies often providing them for free and relying upon “loot boxes” and microtransactions like in-app purchases to ...
A pair of researchers, one with the University of Plymouth, the other the University of Wolverhampton, has published a paper on begambleaware.org, highlighting what they believe are problems with loot ...
This controversial feature is now a staple of video games, but many believe this controversial “feature” of modern Triple-A games should be banned” Loot boxes or prize crates have been around for over ...